﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WorldOnFire
{
    class ABCLobby : ABCMenu
    {
        protected enum eDifficulty
        {
            FRIENDLY,
            NORMAL,
            ANGRY,
            RAGE,
            COUNT
        };

        protected eDifficulty m_nDifficulty;
        protected int m_nLevelIndex;

        public override void Initialize()
        {
            // Set the option values
            m_nDifficulty = eDifficulty.NORMAL;
            m_nLevelIndex = 0;

            base.Initialize();
        }

        //public override void Render()
        //{
        //    // TODO: CHANGE LOBBY RENDER CODE. FUCK.
        //}
    }
}
